HackerNews Readings
40,000 HackerNews book recommendations identified using NLP and deep learning

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The Book of R: A First Course in Programming and Statistics

Tilman M. Davies

4.5 on Amazon

1 HN comments

Head First C#: A Learner's Guide to Real-World Programming with C# and .NET Core

Andrew Stellman and Jennifer Greene

4.5 on Amazon

1 HN comments

Lean UX: Designing Great Products with Agile Teams

Jeff Gothelf and Josh Seiden

4.6 on Amazon

1 HN comments

The Infinite Machine: How an Army of Crypto-Hackers Is Building the Next Internet with Ethereum

Camila Russo, Laura Jennings, et al.

4.6 on Amazon

1 HN comments

Architecture Patterns with Python: Enabling Test-Driven Development, Domain-Driven Design, and Event-Driven Microservices

Harry Percival and Bob Gregory

4.6 on Amazon

1 HN comments

The User Experience Team of One: A Research and Design Survival Guide

Leah Buley

4.6 on Amazon

1 HN comments

Level Up! The Guide to Great Video Game Design

Scott Rogers

4.7 on Amazon

1 HN comments

White Space Is Not Your Enemy: A Beginner's Guide to Communicating Visually Through Graphic, Web & Multimedia Design

Kim Golombisky and Rebecca Hagen

4.5 on Amazon

1 HN comments

Animal Crossing: New Horizons Official Companion Guide

Future Press

4.8 on Amazon

1 HN comments

Agile Retrospectives: Making Good Teams Great

Esther Derby , Diana Larsen , et al.

4.5 on Amazon

1 HN comments

Programming Bitcoin: Learn How to Program Bitcoin from Scratch

Jimmy Song

4.5 on Amazon

1 HN comments

Machine Learning in Finance: From Theory to Practice

Matthew F. Dixon , Igor Halperin , et al.

4.5 on Amazon

1 HN comments

The Economics of Data, Analytics, and Digital Transformation: The theorems, laws, and empowerments to guide your organization's digital transformation

Bill Schmarzo and Kirk Borne

4.6 on Amazon

1 HN comments

Serious Python: Black-Belt Advice on Deployment, Scalability, Testing, and More

Julien Danjou

4.7 on Amazon

1 HN comments

Practical SQL: A Beginner's Guide to Storytelling with Data

Anthony DeBarros

4.7 on Amazon

1 HN comments

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knesonJan 7, 2012

Game design wise, the best are:

- The Art of Game Design by Jesse Schell: http://amzn.to/zFOiEk

It's pretty comprehensive, but I found it a bit "heads in the cloud" and not very hands on. The lenses give you some hands-on approach if you apply them though. If you are looking for a book with very specific "how-to-do-this-or-that" then it may not be your thing.

I like to pair this book with David Perry on Game Design: http://amzn.to/ytXF7G

That monster tomb is all hands-on and You can use it more like a cheatsheet:"OK I need a villain. Let me turn to the 'villain archetypes' section and pick one at random. OK he needs a weapon. Let me turn to the 'rifles' section and pick one at random" and so on.

I also really liked "Level Up!: The Guide to Great Video Game Design" by Scott Rogers: http://amzn.to/xuVjWU

It is the book I recommend to budding game developers because it is sort of like "Art of Game Design" lite. It covers most of the same topics but don't go into such an intellectual depth which is a GOOD thing for people just wrapping their heads around what game design is. Once they finish that, I move them to Schell's book.

Cheers

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