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1 HN comments

The Third Plate: Field Notes on the Future of Food
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1 HN comments

Keeping a Family Cow: The Complete Guide for Home-Scale, Holistic Dairy Producers
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The Story Behind: The Extraordinary History Behind Ordinary Objects (Science Gift, Trivia, History of Technology, History of Engineering & Technology)
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The Great Railway Bazaar: By Train Through Asia
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On Grand Strategy
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How to Write and Publish a Scientific Paper
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1 HN comments

Mismatch: How Inclusion Shapes Design (Simplicity: Design, Technology, Business, Life)
Kat Holmes and John Maeda
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Buffalo for the Broken Heart: Restoring Life to a Black Hills Ranch
Dan O'Brien
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The Perfect Storm: A True Story of Men Against the Sea
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Helicopter Flying Handbook: FAA-H-8083-21B (ASA FAA Handbook Series)
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Apollo 1: The Tragedy That Put Us on the Moon
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Up in the Air: The Real Story of Life Aboard the World’s Most Glamorous Airline
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The Essentials of Technical Communication
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Raspberry Pi Cookbook: Software and Hardware Problems and Solutions
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1 HN comments
enhdlessonApr 23, 2021
- The Design of Everyday Things by Don Norman is the classic for learning design.
- Don't Make Me Think by Steve Krug is another classic, and very digestible.
- Refactoring UI is a good book for those coming from a developer perspective: https://refactoringui.com/book/
- Mismatch by Kat Holmes talks about the importance of inclusive design for both usability and innovation.
- Not a book, but Apple's Human Interface Guidelines are excellent: https://developer.apple.com/design/human-interface-guideline...
- Similarly, just try reading the design principles of companies with good design, like Shopify: https://polaris.shopify.com/experiences/crafting-admin
- If you're interested in building a design system, I would start with InVision's Design Systems Handbook: https://www.designbetter.co/design-systems-handbook
Ultimately, good design is informed by research - what is the problem you're trying to solve? What is the user's goal and how can you make that easy for them to achieve? What are you trying to communicate? Start with interviewing 5+ potential users, distilling that data into actionable opportunities, and sketching wireframes on paper before jumping into Figma.