Hacker News Books

40,000 HackerNews book recommendations identified using NLP and deep learning

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Watchmaking

George Daniels

4.8 on Amazon

2 HN comments

Darwin's Black Box: The Biochemical Challenge to Evolution

Michael J. Behe

4.6 on Amazon

2 HN comments

The Discoverers: A History of Man's Search to Know His World and Himself

Daniel J. Boorstin

4.7 on Amazon

2 HN comments

Modern Welding

Andrew D. Althouse, Carl H. Turnquist, et al.

4.6 on Amazon

1 HN comments

The Alchemy of Us: How Humans and Matter Transformed One Another (Mit Press)

Ainissa Ramirez

4.6 on Amazon

1 HN comments

Understanding Wood: A Craftsman's Guide to Wood Technology

R. Bruce Hoadley

4.8 on Amazon

1 HN comments

Desk Ref

Thomas J Glover and Richard A Young

4.8 on Amazon

1 HN comments

Train: The Definitive Visual History

DK and Smithsonian Institution

4.9 on Amazon

1 HN comments

Deep Medicine: How Artificial Intelligence Can Make Healthcare Human Again

Eric Topol MD

4.5 on Amazon

1 HN comments

Teaming with Fungi: The Organic Grower's Guide to Mycorrhizae (Science for Gardeners)

Jeff Lowenfels

4.8 on Amazon

1 HN comments

Atlas of AI: Power, Politics, and the Planetary Costs of Artificial Intelligence

Kate Crawford

4.2 on Amazon

1 HN comments

Defending Your Castle: Build Catapults, Crossbows, Moats, Bulletproof Shields, and More Defensive Devices to Fend Off the Invading Hordes

William Gurstelle

4.4 on Amazon

1 HN comments

Advanced Bread and Pastry

Michel Suas

4.7 on Amazon

1 HN comments

Designing Great Beers: The Ultimate Guide to Brewing Classic Beer Styles

Ray Daniels

4.7 on Amazon

1 HN comments

Holistic Management: A Commonsense Revolution to Restore Our Environment: Third Edition

Jody Butterfield, Allan Savory, et al.

4.8 on Amazon

1 HN comments

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2038ADonJune 23, 2020

The beautiful contradiction of this article is that it's a Marxist critique of a game which represents a reality which is congruent with Marxist critiques of our own. The issue is not that the game doesn't provide an opportunity for paradise but instead that the player inhabits the role of evil without an opportunity for reflection. Games can do this. Brenda Romero's Train is a well-known example where the player is unknowingly complicit in evil until the reveal. While I'm not a fan of the increasing politicisation of games, it seems to me that gamer's insistence of total amorality in gameplay is a barrier to games becoming a serious art-form.
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